Virtual Reality and 360 Filmmaking for Medical and Health Training
Mar 2017 30

Working with Realspace and the Liverpool University, School of Medicine, I have recently been involved in filming a number of medical scenarios using multiple 360 cameras, including a high end stereoscopic camera called the Nokia Ozo, to test out the benefits of 360 degree video training for doctors learning about procedures in high pressure environments.

The research challenge is to see how doctors deal with multiple information inputs and distractions whilst working and the scenarios that have been developed include diagnostics, emergencies as well as some of the practical and pastoral care issues that doctors face as they go about their practice.

We are then editing this into a VR app (for Samsung Gear Headsets) with a user interface, alongside supporting the development of a 360 interactive learning resource.

VR has a number of benefits for the training of health professionals, including providing cost effective simulations that really enable learners to experience a situation in context. Here’s a few pictures from the shoot…

Immersive Storytelling with Kafka in VR
Feb 2017 25

Have recently been working on a collaborative research project with folk from the Liverpool Institute of Performing Arts, FACT Liverpool, LJMU, Kinicho and Manchester School of Art exploring fictional storytelling in 360/VR.

The aim of the project is to develop a prototype scene from Kafka’s novel ‘The Trial’ as a way to explore the medium specific aesthetics and logistics of making films in immersive environments. The team comes from a number of disciplines including filmmaking, theatre, storytelling, new media and sound. We are exploring a number of questions related to using sound, cinematography, editing, agency, embodiment and dramatic staging and performing in a uniquely VR way.

The camera has kindly been provided by the Creative Camera Company in Manchester

It’s a rather exciting time at the moment working with a medium where the conventions are unestablished, and going in a number of different directions, regarding how an audience member is positioned when they are in a film. It feels a bit like it must of felt 120 years ago.

Here’s some pics from the rehearsals at LIPA

Kafka – The Trial of Josef K- Behind the Scenes Timelapse from Peter Woodbridge on Vimeo.

IMG-20170405-WA000320170403_220722Screenshot_20170307-071303

 

Research Exploring Mixed Reality Storytelling and Digital Placemaking in the City
Nov 2016 30

I recently began my PhD research journey exploring mixed reality storytelling and digital placemaking in the smart city, as part of an AHRC Funded Collaborative Doctoral Award with McCann Manchester, the Virtual Engineering Centre and the Centre for Architecture and Visual Arts at Liverpool University.

My focus is looking at how immersive media technologies (such as mixed reality (AR/VR), internet of things, locative media, sensors and data) can be used to create imaginative interactions between people and place by connecting them to heritage and culture. My aim is to find ways to conceptualise and develop prototypes to make urban spaces more playful, imaginative & emotive through the use of mixed reality creative technologies and networked storytelling for visitors– which will hopefully be useful knowledge for future filmmakers, gamesmakers, advertisers, place marketers, placemakers, place hackers and urban designers.

The Practice-based PhD also involves a number of other collaborations within Arts, Culture organisations mainly in Manchester and Liverpool.

Ballad of the Manchester Ship Canal
Jul 2016 25

A poem by Sam Illingworth about the turbulent history of the Manchester Ship Canal. Narrated by Sam, James Redfern and Natasha Hall-McKenna, with audio recording help from Neil Cochrane.

The Ballad of the Manchester Ship Canal from Peter Woodbridge on Vimeo.

Created in collaboration with Manchester School of Art, Manchester Metropolitan University, BBC R&D (who supplied the source footage that was re-conceived for this piece) and the Canal & Rivers Trust as part of the Beacons for Science Project with Salford University. Thanks also to Keith Myers for his support in developing this project.

You can also experience an immersive 360 degree version of this work by downloading the Beacons for Science Manchester app.

Beacons for Science – A Virtual and Augmented Reality App about Science in Manchester
Jul 2016 13

Over the past few months I have been collaborating with a number of partners on the ‘Beacons for Science’ project in Manchester, which is aiming to create an innovative app to experience Science in the City through Augmented and Virtual reality. Using beacon technology to enable people to experience science in new ways as they navigate the city.

My role has been to co-ordinate the development of the virtual reality and augmented story content, produced with the support of a number of cultural partners, artists, scientists and co-creators from around Manchester, and to work with the developers to shape the mixed reality user-experience.

There are a number of cool features in the app, including virtual reality experiences that are triggered when walking around Manchester as well as interactive augmented reality content that we created. There are about 15 experiences in total that were created as a result of a series of hack labs taking place in Manchester as part of the European City of Science calendar.

These include:

  • a Virtual Reality look at the Urban Bees that live on top of Manchester Art Gallery
  • augmented experiences in a number of the libraries around Manchester including Science Footage from the North West Film Archive and the Portico Library
  • a 360 degree performance about the life of Alan Turing
  • a 360 view from the top of the Hilton Hotel
  • an augmented reality experience on the Manchester #astrotram
  • a virtual reality film of the radio telescope at the Jodrell Bank Observatory
  • an augmented reality experiment inspired by John Dalton
  • a Brian Cox ‘Coxemon’ avatar hidden around manchester
  • a tour of the Manchester Ship canal
  • #astrotrams – where people can see augmented reality content of the galaxy on a tram that also includes announcements from Professor Brian Cox
  • a virtual statue of RSPB Founder Emily Williamson.

We have also been involved in a series of public engagement events to showcase the Virtual Reality and Augmented Reality content across Manchester during the Euroscience Open Forum 2016 Conference, that has brought over 4000 scientists to the city.

Download the app here:

Here’s a short showreel of some of the 360 content and some images from the project:

••coxemanjodrell bank***science three***science 2**science oneScreen Shot 2016-07-27 at 09.22.28urban beesjodrell bankship canal

 

 

Immersive Storylab – Exploring Virtual Reality, Augmented Reality and Transmedia Filmmaking
May 2016 11

“As connected devices and services continue to develop, filmmakers will be able to place a story layer over the real world. Inanimate objects and physical locations will become an opportunity to extend stories and engage audiences in ways that propel 21st-century storytelling.” Lance Weiler

This project is exploring the possibilities for transmedia, augmented and virtual reality storytelling by creating a number of experimental films that fuse filmmaking, digital environments and creative technologies. I am particularly interested in the way that these immersive environments create new forms of embodiment and can help us to experience geographical space in new ways.

Many people argue that VR can lead to highly empathetic and emotional kinds of storytelling experiences, which could have a number of applications for the social sciences, humanities and the arts. They therefore have really strong potential for storytellers addressing issues related to personal, cultural, social and behavioural change.

Filmmakers and storytellers who are working in this area are also having to rethink the way that they design ‘story architecture’ around non-linear forms of transmedia engagement. It is therefore an inter-disciplinary project that explores a range of areas such as the behavioural and cognitive sciences, user-experience design, immersive performance and transmedia storytelling.

We are currently developing a number of projects, campaigns and teaching initiatives with partners and organisations under this banner, so stay tuned for updates as they develop…

In the meantime, follow the Immersive Storylab on twitter for updates and links to work that we think is really exciting. Or get in touch with me to discuss a project via:  mail (at) petewoodbridge.info

 

Virtual Reality Filmmaking : Life in 360 Degrees
Apr 2016 03

I’ve been out and about the last few weeks getting my head around virtual reality 360 degree filmmaking for a few upcoming projects that I am developing. As part of my testing I’ve made this short video, called Virtual (anthropo) Reality , whilst out and about on the Wirral over the weekend.

I’m really excited at the moment by the potential of virtual and augmented reality as a highly empathetic storytelling medium, as well as enabling us to embed stortelling into the physical world. There’s a number of research projects currently happening around the world that show how VR/AR can contribute to peoples emotional and embodied understanding of other peoples experiences so this has enormous potential for those involved in the media, campaigning and communications industries.

Stay tuned for more updates as I develop some projects, but in the meantime please enjoy this short video…

Virtual (Anthropo)Reality from Peter Woodbridge on Vimeo.

Latitude Beta – an experimental transmedia feature film
Dec 2015 09


latitude titleLatitude is a satirical road trip film about two geeks who go on a treasure hunt to find the world’s ultimate technology, which they believe is hidden in a game called geocaching. It’s a bit of a metaphor, with the two lead characters being based on two very well known technology companies, and explores narratives of technological progress.

The film was made as a teaching project aimed at creating a low budget, and slightly critical, feature length film with undergraduate media production students. The script, funding and production was all conjured up over 4 months. It was produced across England, Wales and USA with a very small production team and tiny budget just to see if we could do it.

Well we did, kind of, here’s the film divided up into 12 chapters

Latitude Beta – Web Series

Peace,
Team Latitude :)

#secrecymachine
Oct 2015 23

In contemporary liberal democracies there is a polarisation between ideals of transparency – borne out in open government legislation, freedom of information, and confessionary culture – and what we might call a secret sphere, an institutionalised commitment to covert security operations that exist beyond the public view.

In the wake of the Snowden revelations about the surveillance capabilities of intelligence agencies around the globe, an interdisciplinary symposium at King’s College London** in 2015 gathered experts to discuss the place and implications of secrecy for contemporary cultural politics. Speakers addressed what was politically, ethically, socially and ontologically at stake in cultures of secrecy at the individual, national and international level.

Recordings from the event have been hidden across some of the darkest corners of the world wide web and will be revealed through a series of leaks and revelations.

#secrecymachine was a project of slow secretion, devised by Pete Woodbridge and Clare Birchall, to reveal the event’s secrets beyond the academy. It started on the 8th October 2015. Participants were exposed to a number of secret emails, each revealing codes and details for accessing content from the event.

All of the talks are now available and open to the public here http://immersivestorylab.com/secret/ 

Please share this secret with anyone you trust …

**’The Politics and Practices of Secrecy’ was a symposium organised by Clare Birchall & Matt Potolsky and funded by the Institute of North American Studies, King’s College London.

Liquid Cinema- hacking the visual arts
Feb 2014 19

  • What Happens when Film, Data and the Internet of Things collide?

Liquid-Cinema is a visual art/technology project that is exploring the potential of inserting fluid and manipulable layers into the visual imagery of film in the cinema. This technology will effectively enable film audiences to become part of the narrative imagery and story of the ‘mass-distributed’ film itself. Enabling filmmakers and distributors to develop new kinds of narrative experiences and database driven hyper-localisation for their stories and back-catalogues.

It is an attempt at creating a participatory cinema, one that is open to audience and contextual engagement in a number of fluid and dynamic ways. It builds on the practical and theoretical work in the broad area of the study, and practice, of transmedia storytelling and the digital arts.

It’s aim is to apply it to the creation of new narrative experiences, as well as enabling cinematic archives and back-catalogues to be reconceived and remediated and potentially resold as new versions. On top of this there will also be potential to integrate the hyper-localisation of advertising and product placement content in the background of film itself. A film that becomes aware

Here are some of the illustrations from the thinking behind the project so far (created by Illustrator Catherine Askew)….

whatiscinema weatherandlocation together tvis2ndscreenbeforeandafter space scale realworld perspectives multilevel neuromarketing meaningful inputaudandsensors hyperlocal contextawareness exclusivityabundantscarcity 4screens 2ndscreen

audience2

 

Latitude- an ‘experimental’ feature film & teaching project
Nov 2013 23

This is a research-led teaching project to develop a micro-budget feature film experience working with students and a number of collaborators:

‘Latitude’ is a satire about two technology fanatics whose lives are about to change, a tiny little bit, as they descend into a bizarre reality in their geeky hunt to find the world’s ultimate technology, which they believe is hidden in a game called Geocaching.

It is currently in production in the UK and USA and deals with issues around technology, reality and sanity. It hopes to go beyond-the screen, so expect some innovations and experiments as the film progresses.

Stay tuned for updates as the film progresses. We will also do a proper trailer once we get closer to releasing the movie, alongside a ‘Making of…’.

Starring – Jonathan Leinmuller, Andy McGillan, Christopher Dunne, Rachel Adams and Josh Ubaldi.

Production – Mick Le Mare, Rebecca Pittam, Richard Neal, Jake Humbles, Ross Varney, Adam Davies, Sam Soane, Alex Hacking, James Colley, Suzi Globe and many many more marvellous people who have helped us along the way.

Music used – ‘Reversed Reality – Igor Dvorkin, ‘City Streets’ – David Michael, ‘Wilderness’ – Philip Guyler available at audionetwork.com/