Immersive Storylab – Exploring Virtual Reality, Augmented Reality and Transmedia Filmmaking
May 2016 11

“As connected devices and services continue to develop, filmmakers will be able to place a story layer over the real world. Inanimate objects and physical locations will become an opportunity to extend stories and engage audiences in ways that propel 21st-century storytelling.” Lance Weiler

This project is exploring the possibilities for transmedia, augmented and virtual reality storytelling by creating a number of experimental films that fuse filmmaking, digital environments and creative technologies. I am particularly interested in the way that these immersive environments create new forms of embodiment and can help us to experience geographical space in new ways.

Many people argue that VR can lead to highly empathetic and emotional kinds of storytelling experiences, which could have a number of applications for the social sciences, humanities and the arts. They therefore have really strong potential for storytellers addressing issues related to personal, cultural, social and behavioural change.

Filmmakers and storytellers who are working in this area are also having to rethink the way that they design ‘story architecture’ around non-linear forms of transmedia engagement. It is therefore an inter-disciplinary project that explores a range of areas such as the behavioural and cognitive sciences, user-experience design, immersive performance and transmedia storytelling.

We are currently developing a number of projects, campaigns and teaching initiatives with partners and organisations under this banner, so stay tuned for updates as they develop…

In the meantime, follow the Immersive Storylab on twitter for updates and links to work that we think is really exciting. Or get in touch with me to discuss a project via:  mail (at) petewoodbridge.info

 

After.Video Assemblages – a video book distributed via a Raspberry Pi
Feb 2016 28

After.video : Assemblages is a hybrid video book (paperback book and video) stored on a Raspberry Pi computer and packaged in a VHS case that assembles theory into practice.  It will be available here soon.

The project was demonstrated at this years Transmediale Festival and includes a ‘re-assembled version’ of my video essay on Control Societies.

Also available as online video and book PDF download.
Video and PDF – http://after.video/assemblages

ISBN: 978-1-906496-23-4, 2016, published by Open Humanities Press

aftervideo1

Theorising a World of Video

after.video realizes the world through moving images and reassembles theory after video. Extending the formats of ‘theory’, it reflects a new situation in which world and video have grown together.

This is an edited collection of assembled and annotated video essays living in two instantiations: an online version – located on the web at http://after.video/assemblages, and an offline version – stored on a server inside a VHS (Video Home System) case. This is both a digital and analog object: manifested, in a scholarly gesture, as a ‘video book’.

We hope that different tribes — from DIY hackercamps and medialabs, to unsatisfied academic visionaries, avantgarde-mesh-videographers and independent media collectives, even iTV and home-cinema addicted sofasurfers — will cherish this contribution to an ever more fragmented, ever more colorful spectrum of video-culture, consumption and appropriation…

Table of Contents

Control Societies 
Peter Woodbridge + Gary Hall + Clare Birchall
Scannable images: materialities of Post-Cinema after Video 
Karin + Shane Denson
Isistanbul 
Serhat Köksal
The Crying Selfie
Rózsa Zita Farkas
Guided Meditation 
Deborah Ligotrio
Contingent Feminist Tacticks for Working with Machines 
Lucia Egaña Rojas
Capturing the Ephemeral and Contestational 
Eric Kiuitenberg
Surveillance Assemblies 
Adnan Hadzi
You Spin me Round – Full Circle 
Andreas Treske

Editorial Collective

Oliver Lerone Schultz
Adnan Hadzi
Pablo de Soto
Laila Shereen Sakr (VJ Um Amel)

Tech Team

Jacob Friedman – Open Hypervideo Programmer
Anton Galanopoulos – Micro-Computer Programmer

Producers

Adnan Hadzi – OHP Managing Producer
Jacob Friedman – OHV Format Development & Interface Design
Joscha Jäger – OHV Format Development & Interface Design
Oliver Lerone Schultz – Coordination CDC, Video Vortex #9, OHP

Cover artwork and booklet design: Jacob Friedman
Copyright: the authors
Licence: after.video is dual licensed under the terms of the MIT license and the GPL3
http://www.gnu.org/licenses/gpl-3.0.html
Language: English
Assembly On-demand
OpenMute Press

Acknowledgements

Co-Initiated + Funded by

Art + Civic Media as part of Centre for Digital Cultures @ Leuphana University.
Art + Civic Media was funded through Innovation Incubator, a major EU project financed by the European Regional Development Fund (ERDF) and the federal state of Lower Saxony.

Latitude Beta – an experimental transmedia feature film
Dec 2015 09


latitude titleLatitude is a satirical road trip film about two geeks who go on a treasure hunt to find the world’s ultimate technology, which they believe is hidden in a game called geocaching. It’s a bit of a metaphor, with the two lead characters being based on two very well known technology companies, and explores narratives of technological progress.

The film was made as a teaching project aimed at creating a low budget, and slightly critical, feature length film with undergraduate media production students. The script, funding and production was all conjured up over 4 months. It was produced across England, Wales and USA with a very small production team and tiny budget just to see if we could do it.

Well we did, kind of, here’s the film divided up into 12 chapters

Latitude Beta – Web Series

Peace,
Team Latitude :)

Drones, Ethics and Control
Oct 2014 29

I’ve recently been experimenting with a drone and 3d Text Match-Moving as part of a new critical video project around data and surveillance. This project has since evolved into the hacked/hyper cinema speculative design project which is currently under construction

from Peter Woodbridge on Vimeo.

Liquid Cinema- hacking the visual arts
Feb 2014 19

  • What Happens when Film, Data and the Internet of Things collide?

Liquid-Cinema is a visual art/technology project that is exploring the potential of inserting fluid and manipulable layers into the visual imagery of film in the cinema. This technology will effectively enable film audiences to become part of the narrative imagery and story of the ‘mass-distributed’ film itself. Enabling filmmakers and distributors to develop new kinds of narrative experiences and database driven hyper-localisation for their stories and back-catalogues.

It is an attempt at creating a participatory cinema, one that is open to audience and contextual engagement in a number of fluid and dynamic ways. It builds on the practical and theoretical work in the broad area of the study, and practice, of transmedia storytelling and the digital arts.

It’s aim is to apply it to the creation of new narrative experiences, as well as enabling cinematic archives and back-catalogues to be reconceived and remediated and potentially resold as new versions. On top of this there will also be potential to integrate the hyper-localisation of advertising and product placement content in the background of film itself. A film that becomes aware

Here are some of the illustrations from the thinking behind the project so far (created by Illustrator Catherine Askew)….

whatiscinema weatherandlocation together tvis2ndscreenbeforeandafter space scale realworld perspectives multilevel neuromarketing meaningful inputaudandsensors hyperlocal contextawareness exclusivityabundantscarcity 4screens 2ndscreen

audience2