Ballad of the Manchester Ship Canal
Jul 2016 25

A poem by Sam Illingworth about the turbulent history of the Manchester Ship Canal. Narrated by Sam, James Redfern and Natasha Hall-McKenna, with audio recording help from Neil Cochrane.

The Ballad of the Manchester Ship Canal from Peter Woodbridge on Vimeo.

Created in collaboration with Manchester School of Art, Manchester Metropolitan University, BBC R&D (who supplied the source footage that was re-conceived for this piece) and the Canal & Rivers Trust as part of the Beacons for Science Project with Salford University. Thanks also to Keith Myers for his support in developing this project.

You can also experience an immersive 360 degree version of this work by downloading the Beacons for Science Manchester app.

Immersive Storylab – Exploring Virtual Reality, Augmented Reality and Transmedia Filmmaking
May 2016 11

“As connected devices and services continue to develop, filmmakers will be able to place a story layer over the real world. Inanimate objects and physical locations will become an opportunity to extend stories and engage audiences in ways that propel 21st-century storytelling.” Lance Weiler

This project is exploring the possibilities for transmedia, augmented and virtual reality storytelling by creating a number of experimental films that fuse filmmaking, digital environments and creative technologies. I am particularly interested in the way that these immersive environments create new forms of embodiment and can help us to experience geographical space in new ways.

Many people argue that VR can lead to highly empathetic and emotional kinds of storytelling experiences, which could have a number of applications for the social sciences, humanities and the arts. They therefore have really strong potential for storytellers addressing issues related to personal, cultural, social and behavioural change.

Filmmakers and storytellers who are working in this area are also having to rethink the way that they design ‘story architecture’ around non-linear forms of transmedia engagement. It is therefore an inter-disciplinary project that explores a range of areas such as the behavioural and cognitive sciences, user-experience design, immersive performance and transmedia storytelling.

We are currently developing a number of projects, campaigns and teaching initiatives with partners and organisations under this banner, so stay tuned for updates as they develop…

In the meantime, follow the Immersive Storylab on twitter for updates and links to work that we think is really exciting. Or get in touch with me to discuss a project via:  mail (at) petewoodbridge.info

 

Virtual Reality Filmmaking : Life in 360 Degrees
Apr 2016 03

I’ve been out and about the last few weeks getting my head around virtual reality 360 degree filmmaking for a few upcoming projects that I am developing. As part of my testing I’ve made this short video, called Virtual (anthropo) Reality , whilst out and about on the Wirral over the weekend.

I’m really excited at the moment by the potential of virtual and augmented reality as a highly empathetic storytelling medium, as well as enabling us to embed stortelling into the physical world. There’s a number of research projects currently happening around the world that show how VR/AR can contribute to peoples emotional and embodied understanding of other peoples experiences so this has enormous potential for those involved in the media, campaigning and communications industries.

Stay tuned for more updates as I develop some projects, but in the meantime please enjoy this short video…

Virtual (Anthropo)Reality from Peter Woodbridge on Vimeo.

Drones, Ethics and Control
Oct 2014 29

I’ve recently been experimenting with a drone and 3d Text Match-Moving as part of a new critical video project around data and surveillance. This project has since evolved into the hacked/hyper cinema speculative design project which is currently under construction

from Peter Woodbridge on Vimeo.

Liquid Cinema- hacking the visual arts
Feb 2014 19

  • What Happens when Film, Data and the Internet of Things collide?

Liquid-Cinema is a visual art/technology project that is exploring the potential of inserting fluid and manipulable layers into the visual imagery of film in the cinema. This technology will effectively enable film audiences to become part of the narrative imagery and story of the ‘mass-distributed’ film itself. Enabling filmmakers and distributors to develop new kinds of narrative experiences and database driven hyper-localisation for their stories and back-catalogues.

It is an attempt at creating a participatory cinema, one that is open to audience and contextual engagement in a number of fluid and dynamic ways. It builds on the practical and theoretical work in the broad area of the study, and practice, of transmedia storytelling and the digital arts.

It’s aim is to apply it to the creation of new narrative experiences, as well as enabling cinematic archives and back-catalogues to be reconceived and remediated and potentially resold as new versions. On top of this there will also be potential to integrate the hyper-localisation of advertising and product placement content in the background of film itself. A film that becomes aware

Here are some of the illustrations from the thinking behind the project so far (created by Illustrator Catherine Askew)….

whatiscinema weatherandlocation together tvis2ndscreenbeforeandafter space scale realworld perspectives multilevel neuromarketing meaningful inputaudandsensors hyperlocal contextawareness exclusivityabundantscarcity 4screens 2ndscreen

audience2

 

The Cine Collective – An Open Class Exploring the Art of Digital Cinematography
Dec 2012 18

Following on from our Open Class in Creative Activism, we’ve decided to think about how we can use some of the working practices we developed to explore other areas on our curriculum.

So this October we are launching the ‘Cine Collective‘- which is an Open Undergraduate Class exploring and experimenting with Digital Cinematography.

Over the course of 10 weeks we will be looking at a variety of approaches to studying, practicing and interrogating cinematography. Alongside this, the participants on the course will work on a series of cinematic responses to weekly creative briefs- that will contribute to form a showreel of work by the end of the class. Students are asked to openly post their response to each task to our community.

It’s an exciting time for ‘Open Teaching’ in Film, with a number of organisations and universities opening up their doors and helping to change the way that education is structured in the 21st Century. Surely it won’t be long until there is a very real prospect of undertaking a truly ‘distributed’ degree- choosing the best and most appropriate courses from around the world, to create some kind of educational playlist. There’s a lot of potential here for something truly digital, and radical, to emerge.  It’s really exciting to see projects such as the Peer 2 Peer UniversityCoursera, OERU and Mozilla’s Open Badges gaining momentum in this area- each taking a different approach and model to rethinking education.

In the meantime here are a few other open classes that you might want to explore next academic year….

Open Source Culture” taught by Mark Tribe (@marktribe on Twitter) Brown University

“Digital Storytelling -DS106” taught by Alan Levine et al (@cogdog on Twitter) University of Mary Washington

Guerilla Film Marketing” taught by Randy Finch (@randyfinch on Twitter) Florida State Uni

Building StoryWorlds: the art, craft and biz of storytelling in 21c” taught by Lance Weiler (@lanceweiler on Twitter) Columbia University

Digital Media and Participatory Culture” taught by Melanie E.S. Kohnen, Ph.D (@_mesk on Twitter) Georgia Tech

“The Language of Hollywood: Storytelling, Sound and Color” taught by Scott Higgins at Wesleyan University

The Camera Never Lies ” taught by Emmett Sullivan at Royal Holloway, London University

(List originally published by Sheri Candler on The Film Collaborative)

On the Streets of Ibadan
Nov 2011 06

Filmed as part of the Migration Aware project I have been working on in the City of Ibadan in Nigeria, Africa. More to follow soon.

Embodied Perspective: the Digital Senses
Jun 2009 29

The embodied perspective gallery exhibition used live video manipulation to look at the role of the senses in ther performance of the body in space.

It was a practice based research attempt at making theoretical praxis, when I first started becoming academically influenced in my media practice in 2006.

Here’s some of the videos, straight out of the gallery space.

Embodied Perspective: the eye from Peter Woodbridge on Vimeo.

Embodied Perspective: digital skin from Peter Woodbridge on Vimeo.