A Mixed Reality Volumetric UNESCO Storytelling Experience in Liverpool
Jun 2019 09

Immersive Storylab in collaboration with Liverpool University’s Centre of Architecture and the Visual Arts (CAVA), Culture Liverpool, Liverpool Institute of Performing Arts, Draw & Code, Cinetecture and Dimension Studios have developed a ground-breaking participatory and immersive mixed reality experience.

The project, called “If These Walls Could Talk”, brings together world-leading researchers with BAFTA winning writers, a world-class performing arts organisation and immersive technology experts.

The location-based prototype was produced for one of Liverpool’s most iconic heritage buildings – the 19th century St George’s Hall (Harvey Lonsdale Elmes, built 1841–1854), which is an intrinsic part of Liverpool’s UNESCO World Heritage Site.

The experience sees the famous court case of Florence Maybrick who was accused of poisoning her husband, and taken on a journey back in time to experience and feel what it was like to encounter Liverpool’s late Victorian prison and justice system. Set across the cells and the courtroom at St George’s hall, the experiences uses variety of technologies such as Virtual Reality, 3d Projection Mapping, Mixed Reality (Microsoft Hololens) and live performance to invite the audience into the last moments of the court case.

The experience used a headset device called the Hololens, which enables users to see both the real world and the virtual one at the same time. With the support of Microsoft’s Mixed Reality team in the US, the team also created the word’s first volumetrically filmed (3D holograms) UNESCO heritage experience using Microsoft’s Mixed Reality capture system at Dimension Studios in London.

Commenting on the experience Peter Woodbridge, Director at Immersive Storylab and the creator and producer of the experience said….

”We think the future of heritage experiences are about how you involve an audience as a participant, rather than as a spectator, in the story. This experience combines the real space with virtual objects to enable us to bring the building to life with virtual characters and sound. In this experience the audience is part of the story, also on trial as they encounter holograms, spatial sounds and stories from the past……

…… Our experience takes place across 5,000 square feet of this magnificent UNESCO world heritage building, which was a real challenge in the ways we had to push the technology.”

BAFTA award winning writer Rosemary Kay, Director at Immersive Storylab, and the writer for the experience says

“This allows the audience to feel immersed in the experience of being a prisoner in this grim place, seeing, hearing all the other prisoners around them….

….The experience treated the audience like Victorian criminals as they were led physically from the dank, cramped cells, past the whipping bench, up the stairs and into the imposing courtroom, where they get tried and found guilty, alongside our historic holograms. We think there’s a real future in these technologies for bringing heritage to life and making us feel a part of it.”

The team behind the experience have been working on research into spatial storytelling, human performance in mixed reality and augmented reality.

Find out more about my work in Immersive Storytelling Experiences in Augmented Reality and Mixed Reality

Storyhack Liverpool – Immersive Workshop Residency
Mar 2019 27

STORYHACKXR is a 4 day educational residency designed to give creatives the knowledge, skills and tools to begin to use new technologies and interactivity in their work in a fundamental and transformative way.

storyhackXRimage

This intensive course is led by immersive artists Simon Wilkinson [http://www.circa69.co.uk/] and Myra Appannah [https://www.dotdot.london/]. It aims to help artists move beyond disciplines, adopt new creative and design approaches and to capture new audiences and expectations.

It is designed as a reboot for those currently working in non-interactive mediums, who want to reboot their practice, to work across a combination of platforms and create culture which gives audiences a meaningful role in adaptive works.

The course will cover approaches to design, collaboration, production and immersive technologies including; Unity Games Engine, virtual reality, augmented reality, games system design, speculative design, interaction design, 3D modelling, visual scripting tools, dealing with complexity in interactive narratives, transmedia storytelling, photogrammetry and liquid studio approaches to collaboration.

It is hosted by the new X-Gallery at Liverpool School of Art and Design as part of the development of a new MA in Immersive Arts. It is supported by the Arts Council, who have helped to subsidise the places on the course.

Places are very limited (20 in total) so sign up here….StoryhackXR Immersive Arts and Storytelling Educational Residency

You can also find the PDF with more details about the course here.

MA Immersive Arts – Storytelling, Arts and Experiences in Augmented Reality, Mixed Reality, Virtual Reality, Projection, Holographics and Future Screens
Feb 2019 19

Launching in 2019, I am currently involved in developing a pioneering MA Immersive Arts degree where students will explore and experiment with making novel applications and experiences using augmented reality, mixed reality, immersive environments, projection mapping, future screens and virtual reality.

The degree, a collaboration between Liverpool Screen School and Liverpool School of Art and Design, will have dedicated lab spaces and facilities to let you explore, experiment and make experiences happen with immersive technologies.

Drawing from an interdisciplinary range of subject areas, including games, theatre, digital design, film and installation, this degree will equip students with the practical skills, conceptual abilities and the entrepreneurial spirit to experiment with new forms of spatial media arts, immersive storytelling and experience design.

Aimed at students who want to move beyond designing media for boring rectangles, and bringing storytelling and media arts-practice into physical space.

Modules include:

  • Immersive Storytelling
  • Immersive Arts Lab
  • Collaborative Project
  • Research & Development
  • Immersive Arts Project
  • Professional Experience

If you are interested in finding out more, please find the details here

 

 

Immersive Storytelling Experiences – Research Symposium
Sep 2018 21

Immersive Storytelling Experiences – Research Symposium – Call for Speakers

Date/Time: 14th December 2018 12-5pm

Venue: Liverpool Screen School, LJMU,

“Immersive experiences require novel narrative mechanisms & new language of production… The best technology will not produce the change needed without equal excellence in content production and understanding of immersion as a narrative form” – Creative Industries Review 2017

This half day research symposium will explore how researchers, developers and practitioners are approaching the emerging mediums of virtual reality, augmented reality and mixed reality for storytelling. Looking at languages of production, narrative mechanisms and approaches to engaging audiences in experiential media across the spectrum of immersive technology.

It will be of interest to people developing work across a number of areas: from film and documentary, to performing arts and theatre, to arts, culture and heritage and people experimenting with the future possibilities of storytelling.

We are looking for research presentations, case studies and work-in-progress talks that address the following areas:

  • Approaches to Narrative, Storytelling & ‘Storydoing’ in VR, AR, MR & 360 media
  • Methods of Practice-based Research in Immersive Storytelling
  • Methods of Practice in across Immersive Visitor Experiences, Heritage and Digital Placemaking
  • Approaches to Audience and User Experience with Immersive Technology.
  • Working with Emerging Processes in Immersive Practice (Performance and Volumetric Capture, Sensor-based media, Haptics, Spatial Interfaces, Holographic Projection, Games Engines and real-time rendered media)
  • Uses of immersive storytelling to engage with the wider areas such as health, sport, retail and other sectors.
  • Speculative Arts Practice and Provocations that explore the future of Immersive Storytelling
  • Issues in Academic/Industry Collaborative R&D

Here’s a PDF of the current line up Immersive Storytelling Experiences (1)

You can also sign up to attend the event here: https://www.eventbrite.co.uk/e/immersive-storytelling-experiences-research-symposium-tickets-50433970363

Volumetric Mixed Reality Performance R&D
Aug 2018 22

We are creating a 19th century prison experience at a UNESCO world heritage site in Liverpool….. Through mixed reality headsets (hololens) and mobile phones….

The research is exploring the future of visitor experiences, where we are testing and experimenting with the subtleties of performance in spatial storytelling and working with techniques from games to pioneer ideas in the way we might interact with mediated space.

Volumetric Mixed Reality Performance – A prison experience from Peter Woodbridge on Vimeo.

Amplifying Our Reality- Research and Development into storytelling and placemaking with Augmented Reality and Mixed Reality
Jul 2018 18

“Immersive experiences require novel narrative mechanisms & new language of production… The best technology will not produce the change needed without equal excellence in content production and understanding of immersion as a narrative form” – Sir Peter Bazelgette, Creative Industries Review 2017

Over the last few months we’ve been exploring the huge possibilities of augmented reality and mixed reality storytelling for Digital Placemaking across cultural heritage, transport and health… Including projects experimenting with the possibilities of spatial and volumetric media, developing new workflows and tools, and exploring new devices and ways for audiences to engage in media that they can literally walk into and be part of.

Immersive Storylab Augmented Reality and Mixed Reality Storytelling Sizzler from Peter Woodbridge on Vimeo.

This includes projects using the latest mobile AR tech (ARKit, ARCore) and Mixed Reality headsets (Hololens) to bring history and heritage to life, to make invisible worlds visible and creating shared storyworld experiences that enchant everyday places and activities.

Augmented Reality and Mixed Reality has enormous potential to amplify our reality and make life that little bit more exciting. When anything or anywhere can be mediated, life is about to get very interesting indeed, new mediums and spaces for entertainment will be born, as well as new challenges and social implications…

Find out about some of the Immersive StoryLab’s practice-based Digital Placemaking R&D projects here…..

Immersive Storylab – Augmented Reality Storytelling Research

Augmented Reality on Public Transport – Bringing AR Storytelling to Moving Trains
Apr 2018 22

Immersive Storylab is collaborating with creative technology company Meyouandus, on a project with Virgin Trains East Coast and Corporation Pop, that looks at placing augmented content within and outside a moving rail carriage.

The Fantasia Express and AR train kit is a 12-month project funded by the government’s Department for Transport to explore innovation within the rail industry and is part as part ‘First of a Kind Innovate UK scheme’ to explore the future possibilities of new technologies. This project is looking at how augmented reality storytelling experiences can be envisioned and realised within transport of the future.

By focusing on AR delivered through the lens of an individual’s mobile device, this project will also ask questions about how future mixed reality experience may be embedded within moving vehicles. The project will reveal new storyworlds in transport, encourage exploration of place and act as an exemplar for the possibilities of mixed reality experiences on public and private transport in the future.

Using the power of technology built into today’s mobile phones, the R&D project will show the potential artificial intelligence enhancing the digital experience of place.

fantasia

Secret Coast – Augmented Reality Volumetric Storytelling on the Beach
Feb 2018 22

We worked on an R&D prototype concept with a number of partners, supported through the Creative XR content innovation programme from the Digital Catapult and Arts Council England, about an augmented reality experience with coastal communities around the UK.

Britain’s coastline: 11,072 miles of cliffs, beaches, rocky coves, seaside promenades, and towns and villages; it’s a long, winding path with a vibrant history, capturing our powerful social and cultural connection with the sea. The coast of Britain is part of who we are, and very much a place of national contemplation, reflection and emotion.

Coastal communities are saturated with evocative folklore. With stories of tunnel networks, sea caves, piracy, wrecking, slavery, smuggling and mythological creatures and characters. It’s a liminal space not fully explored.

Using augmented reality’s capabilities at revealing new story worlds, unearthing hidden secrets and bringing invisible culture to life to enable us to re-encounter the landscape through a new kind of reality. Melding together fact and fiction, time and space, past and present the story takes you back to 1790 where the past needs your help to save the future of sealife.

Augmented Reality Whale – Secret Coast Demo ARKit ARCore from Peter Woodbridge on Vimeo.