Immersive Storytelling Experiences – Research Symposium
Sep 2018 21

Immersive Storytelling Experiences – Research Symposium – Call for Speakers

Date/Time: 14th December 2018 12-5pm

Venue: Liverpool Screen School, LJMU,

“Immersive experiences require novel narrative mechanisms & new language of production… The best technology will not produce the change needed without equal excellence in content production and understanding of immersion as a narrative form” – Creative Industries Review 2017

This half day research symposium will explore how researchers, developers and practitioners are approaching the emerging mediums of virtual reality, augmented reality and mixed reality for storytelling. Looking at languages of production, narrative mechanisms and approaches to engaging audiences in experiential media across the spectrum of immersive technology.

It will be of interest to people developing work across a number of areas: from film and documentary, to performing arts and theatre, to arts, culture and heritage and people experimenting with the future possibilities of storytelling.

We are looking for research presentations, case studies and work-in-progress talks that address the following areas:

  • Approaches to Narrative, Storytelling & ‘Storydoing’ in VR, AR, MR & 360 media
  • Methods of Practice-based Research in Immersive Storytelling
  • Methods of Practice in across Immersive Visitor Experiences, Heritage and Digital Placemaking
  • Approaches to Audience and User Experience with Immersive Technology.
  • Working with Emerging Processes in Immersive Practice (Performance and Volumetric Capture, Sensor-based media, Haptics, Spatial Interfaces, Holographic Projection, Games Engines and real-time rendered media)
  • Uses of immersive storytelling to engage with the wider areas such as health, sport, retail and other sectors.
  • Speculative Arts Practice and Provocations that explore the future of Immersive Storytelling
  • Issues in Academic/Industry Collaborative R&D

Please send a short abstract of what you would like to talk about (c. 250 words) and a brief biog to p.j.woodbridge@ljmu.ac.uk by October 31st 2018.

You can also sign up to attend the event here: https://www.eventbrite.co.uk/e/immersive-storytelling-experiences-research-symposium-tickets-50433970363

Volumetric Mixed Reality Performance R&D
Aug 2018 22

We are creating a 19th century prison experience at a UNESCO world heritage site in Liverpool….. Through mixed reality headsets (hololens) and mobile phones….

The research is exploring the future of visitor experiences, where we are testing and experimenting with the subtleties of performance in spatial storytelling and working with techniques from games to pioneer ideas in the way we might interact with mediated space.

Volumetric Mixed Reality Performance – A prison experience from Peter Woodbridge on Vimeo.

Amplifying Our Reality- Research and Development into storytelling and placemaking with Augmented Reality and Mixed Reality
Jul 2018 18

“Immersive experiences require novel narrative mechanisms & new language of production… The best technology will not produce the change needed without equal excellence in content production and understanding of immersion as a narrative form” – Sir Peter Bazelgette, Creative Industries Review 2017

Over the last few months we’ve been exploring the huge possibilities of augmented reality and mixed reality storytelling for Digital Placemaking across cultural heritage, transport and health… Including projects experimenting with the possibilities of spatial and volumetric media, developing new workflows and tools, and exploring new devices and ways for audiences to engage in media that they can literally walk into and be part of.

Immersive Storylab Augmented Reality and Mixed Reality Storytelling Sizzler from Peter Woodbridge on Vimeo.

This includes projects using the latest mobile AR tech (ARKit, ARCore) and Mixed Reality headsets (Hololens) to bring history and heritage to life, to make invisible worlds visible and creating shared storyworld experiences that enchant everyday places and activities.

Augmented Reality and Mixed Reality has enormous potential to amplify our reality and make life that little bit more exciting. When anything or anywhere can be mediated, life is about to get very interesting indeed, new mediums and spaces for entertainment will be born, as well as new challenges and social implications…

Find out about some of the Immersive StoryLab’s practice-based Digital Placemaking R&D projects here…..

Immersive Storylab – Augmented Reality Storytelling Research

Augmented Reality on Public Transport – Bringing AR Storytelling to Moving Trains
Apr 2018 22

Immersive Storylab is collaborating with creative technology company Meyouandus, on a project with Virgin Trains East Coast and Corporation Pop, that looks at placing augmented content within and outside a moving rail carriage.

The Fantasia Express and AR train kit is a 12-month project funded by the government’s Department for Transport to explore innovation within the rail industry and is part as part ‘First of a Kind Innovate UK scheme’ to explore the future possibilities of new technologies. This project is looking at how augmented reality storytelling experiences can be envisioned and realised within transport of the future.

By focusing on AR delivered through the lens of an individual’s mobile device, this project will also ask questions about how future mixed reality experience may be embedded within moving vehicles. The project will reveal new storyworlds in transport, encourage exploration of place and act as an exemplar for the possibilities of mixed reality experiences on public and private transport in the future.

Using the power of technology built into today’s mobile phones, the R&D project will show the potential artificial intelligence enhancing the digital experience of place.

fantasia

Secret Coast – Augmented Reality Volumetric Storytelling on the Beach
Feb 2018 22

We worked on an R&D prototype concept with a number of partners, supported through the Creative XR content innovation programme from the Digital Catapult and Arts Council England, about an augmented reality experience with coastal communities around the UK.

Britain’s coastline: 11,072 miles of cliffs, beaches, rocky coves, seaside promenades, and towns and villages; it’s a long, winding path with a vibrant history, capturing our powerful social and cultural connection with the sea. The coast of Britain is part of who we are, and very much a place of national contemplation, reflection and emotion.

Coastal communities are saturated with evocative folklore. With stories of tunnel networks, sea caves, piracy, wrecking, slavery, smuggling and mythological creatures and characters. It’s a liminal space not fully explored.

Using augmented reality’s capabilities at revealing new story worlds, unearthing hidden secrets and bringing invisible culture to life to enable us to re-encounter the landscape through a new kind of reality. Melding together fact and fiction, time and space, past and present the story takes you back to 1790 where the past needs your help to save the future of sealife.

Augmented Reality Whale – Secret Coast Demo ARKit ARCore from Peter Woodbridge on Vimeo.